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authorSascha Hauer <s.hauer@pengutronix.de>2017-03-23 16:30:28 +0100
committerSascha Hauer <s.hauer@pengutronix.de>2017-03-31 18:43:53 +0200
commitb5eeaea7c9591a5e7406bbdf5578d29d62149f38 (patch)
treeb8d492a4bac9559c1f24c7730f6a33d3587df9bc
parent6f6604c918f95fccce2e94966f7c9512b80fb27c (diff)
downloadbarebox-b5eeaea7c9591a5e7406bbdf5578d29d62149f38.tar.gz
barebox-b5eeaea7c9591a5e7406bbdf5578d29d62149f38.tar.xz
state: backend: Add some documentation
Write some sentences to make the concepts clearer. Signed-off-by: Sascha Hauer <s.hauer@pengutronix.de>
-rw-r--r--common/state/backend_bucket_circular.c16
-rw-r--r--common/state/backend_storage.c22
2 files changed, 37 insertions, 1 deletions
diff --git a/common/state/backend_bucket_circular.c b/common/state/backend_bucket_circular.c
index 53ee0c3f57..58fffd18e3 100644
--- a/common/state/backend_bucket_circular.c
+++ b/common/state/backend_bucket_circular.c
@@ -25,7 +25,21 @@
#include "state.h"
-
+/*
+ * The circular backend bucket code. The circular backend bucket is intended
+ * for mtd devices which need an erase operation.
+ *
+ * Erasing blocks is an operation that should be avoided. On NOR flashes erasing
+ * blocks is very time consuming and on NAND flashes each block only has a limited
+ * number of erase cycles allowed. For this reason we continuously write more data
+ * into each eraseblock and only erase it when no more free space is available.
+ * Don't confuse these multiple writes into a single eraseblock with buckets. A bucket
+ * is the whole eraseblock, we just happen to reuse the same bucket for storing
+ * new data.
+ *
+ * If your device is a mtd device, but does not have eraseblocks, like MRAMs, then
+ * the direct bucket is used instead.
+ */
struct state_backend_storage_bucket_circular {
struct state_backend_storage_bucket bucket;
diff --git a/common/state/backend_storage.c b/common/state/backend_storage.c
index deae9c325b..f9e8151670 100644
--- a/common/state/backend_storage.c
+++ b/common/state/backend_storage.c
@@ -25,6 +25,28 @@
#include "state.h"
+/*
+ * The state framework stores data in so called buckets. A bucket is
+ * exactly one copy of the state we want to store. On flash type media
+ * a bucket corresponds to a single eraseblock. On media which do not
+ * need an erase operation a bucket corresponds to a storage area of
+ * @stridesize bytes.
+ *
+ * For redundancy and to make sure that we have valid data on the storage
+ * device at any time the state framework stores multiple buckets. The strategy
+ * is as follows:
+ *
+ * When loading the state from the storage we iterate over the buckets. We
+ * take the first one we find which has valid crcs. The next step is to
+ * restore consistency between the different buckets. This means rewriting
+ * a bucket when it signalled it needs refresh (i.e. returned -EUCLEAN)
+ * or when contains data different from the bucket we use.
+ *
+ * When the state backend initialized successfully we already restored
+ * consistency which means all buckets contain the same data. This means
+ * when storing a new state we can just write all buckets in order.
+ */
+
const unsigned int min_copies_written = 1;
/**