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+# SPDX-License-Identifier: (GPL-2.0-only OR BSD-2-Clause)
+%YAML 1.2
+---
+$id: http://devicetree.org/schemas/media/video-interface-devices.yaml#
+$schema: http://devicetree.org/meta-schemas/core.yaml#
+
+title: Common bindings for video receiver and transmitter devices
+
+maintainers:
+ - Jacopo Mondi <jacopo@jmondi.org>
+ - Sakari Ailus <sakari.ailus@linux.intel.com>
+
+properties:
+ flash-leds:
+ $ref: /schemas/types.yaml#/definitions/phandle-array
+ description:
+ An array of phandles, each referring to a flash LED, a sub-node of the LED
+ driver device node.
+
+ lens-focus:
+ $ref: /schemas/types.yaml#/definitions/phandle
+ description:
+ A phandle to the node of the focus lens controller.
+
+ rotation:
+ $ref: /schemas/types.yaml#/definitions/uint32
+ enum: [ 0, 90, 180, 270 ]
+ description: |
+ The camera rotation is expressed as the angular difference in degrees
+ between two reference systems, one relative to the camera module, and one
+ defined on the external world scene to be captured when projected on the
+ image sensor pixel array.
+
+ A camera sensor has a 2-dimensional reference system 'Rc' defined by its
+ pixel array read-out order. The origin is set to the first pixel being
+ read out, the X-axis points along the column read-out direction towards
+ the last columns, and the Y-axis along the row read-out direction towards
+ the last row.
+
+ A typical example for a sensor with a 2592x1944 pixel array matrix
+ observed from the front is:
+
+ 2591 X-axis 0
+ <------------------------+ 0
+ .......... ... ..........!
+ .......... ... ..........! Y-axis
+ ... !
+ .......... ... ..........!
+ .......... ... ..........! 1943
+ V
+
+ The external world scene reference system 'Rs' is a 2-dimensional
+ reference system on the focal plane of the camera module. The origin is
+ placed on the top-left corner of the visible scene, the X-axis points
+ towards the right, and the Y-axis points towards the bottom of the scene.
+ The top, bottom, left and right directions are intentionally not defined
+ and depend on the environment in which the camera is used.
+
+ A typical example of a (very common) picture of a shark swimming from left
+ to right, as seen from the camera, is:
+
+ 0 X-axis
+ 0 +------------------------------------->
+ !
+ !
+ !
+ ! |\____)\___
+ ! ) _____ __`<
+ ! |/ )/
+ !
+ !
+ !
+ V
+ Y-axis
+
+ with the reference system 'Rs' placed on the camera focal plane:
+
+ ¸.·˙!
+ ¸.·˙ !
+ _ ¸.·˙ !
+ +-/ \-+¸.·˙ !
+ | (o) | ! Camera focal plane
+ +-----+˙·.¸ !
+ ˙·.¸ !
+ ˙·.¸ !
+ ˙·.¸!
+
+ When projected on the sensor's pixel array, the image and the associated
+ reference system 'Rs' are typically (but not always) inverted, due to the
+ camera module's lens optical inversion effect.
+
+ Assuming the above represented scene of the swimming shark, the lens
+ inversion projects the scene and its reference system onto the sensor
+ pixel array, seen from the front of the camera sensor, as follows:
+
+ Y-axis
+ ^
+ !
+ !
+ !
+ ! |\_____)\__
+ ! ) ____ ___.<
+ ! |/ )/
+ !
+ !
+ !
+ 0 +------------------------------------->
+ 0 X-axis
+
+ Note the shark being upside-down.
+
+ The resulting projected reference system is named 'Rp'.
+
+ The camera rotation property is then defined as the angular difference in
+ the counter-clockwise direction between the camera reference system 'Rc'
+ and the projected scene reference system 'Rp'. It is expressed in degrees
+ as a number in the range [0, 360[.
+
+ Examples
+
+ 0 degrees camera rotation:
+
+
+ Y-Rp
+ ^
+ Y-Rc !
+ ^ !
+ ! !
+ ! !
+ ! !
+ ! !
+ ! !
+ ! !
+ ! !
+ ! 0 +------------------------------------->
+ ! 0 X-Rp
+ 0 +------------------------------------->
+ 0 X-Rc
+
+
+ X-Rc 0
+ <------------------------------------+ 0
+ X-Rp 0 !
+ <------------------------------------+ 0 !
+ ! !
+ ! !
+ ! !
+ ! !
+ ! !
+ ! !
+ ! !
+ ! V
+ ! Y-Rc
+ V
+ Y-Rp
+
+ 90 degrees camera rotation:
+
+ 0 Y-Rc
+ 0 +-------------------->
+ ! Y-Rp
+ ! ^
+ ! !
+ ! !
+ ! !
+ ! !
+ ! !
+ ! !
+ ! !
+ ! !
+ ! !
+ ! 0 +------------------------------------->
+ ! 0 X-Rp
+ !
+ !
+ !
+ !
+ V
+ X-Rc
+
+ 180 degrees camera rotation:
+
+ 0
+ <------------------------------------+ 0
+ X-Rc !
+ Y-Rp !
+ ^ !
+ ! !
+ ! !
+ ! !
+ ! !
+ ! !
+ ! !
+ ! V
+ ! Y-Rc
+ 0 +------------------------------------->
+ 0 X-Rp
+
+ 270 degrees camera rotation:
+
+ 0 Y-Rc
+ 0 +-------------------->
+ ! 0
+ ! <-----------------------------------+ 0
+ ! X-Rp !
+ ! !
+ ! !
+ ! !
+ ! !
+ ! !
+ ! !
+ ! !
+ ! !
+ ! V
+ ! Y-Rp
+ !
+ !
+ !
+ !
+ V
+ X-Rc
+
+
+ Example one - Webcam
+
+ A camera module installed on the user facing part of a laptop screen
+ casing used for video calls. The captured images are meant to be displayed
+ in landscape mode (width > height) on the laptop screen.
+
+ The camera is typically mounted upside-down to compensate the lens optical
+ inversion effect:
+
+ Y-Rp
+ Y-Rc ^
+ ^ !
+ ! !
+ ! ! |\_____)\__
+ ! ! ) ____ ___.<
+ ! ! |/ )/
+ ! !
+ ! !
+ ! !
+ ! 0 +------------------------------------->
+ ! 0 X-Rp
+ 0 +------------------------------------->
+ 0 X-Rc
+
+ The two reference systems are aligned, the resulting camera rotation is
+ 0 degrees, no rotation correction needs to be applied to the resulting
+ image once captured to memory buffers to correctly display it to users:
+
+ +--------------------------------------+
+ ! !
+ ! !
+ ! !
+ ! |\____)\___ !
+ ! ) _____ __`< !
+ ! |/ )/ !
+ ! !
+ ! !
+ ! !
+ +--------------------------------------+
+
+ If the camera sensor is not mounted upside-down to compensate for the lens
+ optical inversion, the two reference systems will not be aligned, with
+ 'Rp' being rotated 180 degrees relatively to 'Rc':
+
+
+ X-Rc 0
+ <------------------------------------+ 0
+ !
+ Y-Rp !
+ ^ !
+ ! !
+ ! |\_____)\__ !
+ ! ) ____ ___.< !
+ ! |/ )/ !
+ ! !
+ ! !
+ ! V
+ ! Y-Rc
+ 0 +------------------------------------->
+ 0 X-Rp
+
+ The image once captured to memory will then be rotated by 180 degrees:
+
+ +--------------------------------------+
+ ! !
+ ! !
+ ! !
+ ! __/(_____/| !
+ ! >.___ ____ ( !
+ ! \( \| !
+ ! !
+ ! !
+ ! !
+ +--------------------------------------+
+
+ A software rotation correction of 180 degrees should be applied to
+ correctly display the image:
+
+ +--------------------------------------+
+ ! !
+ ! !
+ ! !
+ ! |\____)\___ !
+ ! ) _____ __`< !
+ ! |/ )/ !
+ ! !
+ ! !
+ ! !
+ +--------------------------------------+
+
+ Example two - Phone camera
+
+ A camera installed on the back side of a mobile device facing away from
+ the user. The captured images are meant to be displayed in portrait mode
+ (height > width) to match the device screen orientation and the device
+ usage orientation used when taking the picture.
+
+ The camera sensor is typically mounted with its pixel array longer side
+ aligned to the device longer side, upside-down mounted to compensate for
+ the lens optical inversion effect:
+
+ 0 Y-Rc
+ 0 +-------------------->
+ ! Y-Rp
+ ! ^
+ ! !
+ ! !
+ ! !
+ ! ! |\_____)\__
+ ! ! ) ____ ___.<
+ ! ! |/ )/
+ ! !
+ ! !
+ ! !
+ ! 0 +------------------------------------->
+ ! 0 X-Rp
+ !
+ !
+ !
+ !
+ V
+ X-Rc
+
+ The two reference systems are not aligned and the 'Rp' reference system is
+ rotated by 90 degrees in the counter-clockwise direction relatively to the
+ 'Rc' reference system.
+
+ The image once captured to memory will be rotated:
+
+ +-------------------------------------+
+ | _ _ |
+ | \ / |
+ | | | |
+ | | | |
+ | | > |
+ | < | |
+ | | | |
+ | . |
+ | V |
+ +-------------------------------------+
+
+ A correction of 90 degrees in counter-clockwise direction has to be
+ applied to correctly display the image in portrait mode on the device
+ screen:
+
+ +--------------------+
+ | |
+ | |
+ | |
+ | |
+ | |
+ | |
+ | |\____)\___ |
+ | ) _____ __`< |
+ | |/ )/ |
+ | |
+ | |
+ | |
+ | |
+ | |
+ +--------------------+
+
+ orientation:
+ description:
+ The orientation of a device (typically an image sensor or a flash LED)
+ describing its mounting position relative to the usage orientation of the
+ system where the device is installed on.
+ $ref: /schemas/types.yaml#/definitions/uint32
+ enum:
+ # Front. The device is mounted on the front facing side of the system. For
+ # mobile devices such as smartphones, tablets and laptops the front side
+ # is the user facing side.
+ - 0
+ # Back. The device is mounted on the back side of the system, which is
+ # defined as the opposite side of the front facing one.
+ - 1
+ # External. The device is not attached directly to the system but is
+ # attached in a way that allows it to move freely.
+ - 2
+
+additionalProperties: true
+
+...