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* graphic_utils: introduce common fb_open/closeJean-Christophe PLAGNIOL-VILLARD2012-10-041-0/+2
| | | | | | | To open, memmap, get the fb_info and if needed allocate the offscreen buffer Signed-off-by: Jean-Christophe PLAGNIOL-VILLARD <plagnioj@jcrosoft.com> Signed-off-by: Sascha Hauer <s.hauer@pengutronix.de>
* gui: introduce screen and surface to factorize and simplify codeJean-Christophe PLAGNIOL-VILLARD2012-10-041-0/+36
Instead of passing hundreds of parameter, just pass the right structure. struct screen represent the screen with a without double buffering. struct surface represent the part of the screen we want to render. Signed-off-by: Jean-Christophe PLAGNIOL-VILLARD <plagnioj@jcrosoft.com> Signed-off-by: Sascha Hauer <s.hauer@pengutronix.de>