| Commit message (Collapse) | Author | Age | Files | Lines |
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The patch fixes these compiler's warnings:
lib/gui/bmp.c:12:15: warning: no previous prototype for 'bmp_open' [-Wmissing-prototypes]
struct image *bmp_open(char *inbuf, int insize)
^
lib/gui/bmp.c:33:6: warning: no previous prototype for 'bmp_close' [-Wmissing-prototypes]
void bmp_close(struct image *img)
^
Signed-off-by: Antony Pavlov <antonynpavlov@gmail.com>
Signed-off-by: Sascha Hauer <s.hauer@pengutronix.de>
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Allocate the screen dynamically in fb_open. This opens the way to create
a fb_create_screen function which takes a struct fb_info * instead of a
filename. This is suitable for the framebuffer console which already has
a struct fb_info *.
Signed-off-by: Sascha Hauer <s.hauer@pengutronix.de>
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It's a render buffer, not a redering buffer.
Signed-off-by: Sascha Hauer <s.hauer@pengutronix.de>
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This adds a common namespace to the graphic functions. We use
gu_ for graphic_utils.
Signed-off-by: Sascha Hauer <s.hauer@pengutronix.de>
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Some fields in the bmp header are unaligned. Use unaligned accessor
functions to acces them.
Signed-off-by: Sascha Hauer <s.hauer@pengutronix.de>
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Signed-off-by: Alexander Aring <alex.aring@gmail.com>
Signed-off-by: Sascha Hauer <s.hauer@pengutronix.de>
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Signed-off-by: Andre Heider <a.heider@gmail.com>
Signed-off-by: Sascha Hauer <s.hauer@pengutronix.de>
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Signed-off-by: Sascha Hauer <s.hauer@pengutronix.de>
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Signed-off-by: Jean-Christophe PLAGNIOL-VILLARD <plagnioj@jcrosoft.com>
Tested-by: Robert Jarzmik <robert.jarzmik@free.fr>
Signed-off-by: Sascha Hauer <s.hauer@pengutronix.de>
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Do not blit the surface everytime we write an image
As we want to able to render multiple image this will cause 1 blit per image;
Signed-off-by: Jean-Christophe PLAGNIOL-VILLARD <plagnioj@jcrosoft.com>
Signed-off-by: Sascha Hauer <s.hauer@pengutronix.de>
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To open, memmap, get the fb_info and if needed allocate the offscreen buffer
Signed-off-by: Jean-Christophe PLAGNIOL-VILLARD <plagnioj@jcrosoft.com>
Signed-off-by: Sascha Hauer <s.hauer@pengutronix.de>
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Instead of passing hundreds of parameter, just pass the right structure.
struct screen represent the screen with a without double buffering.
struct surface represent the part of the screen we want to render.
Signed-off-by: Jean-Christophe PLAGNIOL-VILLARD <plagnioj@jcrosoft.com>
Signed-off-by: Sascha Hauer <s.hauer@pengutronix.de>
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Signed-off-by: Jean-Christophe PLAGNIOL-VILLARD <plagnioj@jcrosoft.com>
Signed-off-by: Sascha Hauer <s.hauer@pengutronix.de>
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