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* treewide: add SPDX-License-Identifier for files without explicit licenseAhmad Fatoum2022-01-051-0/+2
| | | | | | | | | Record GPL-2.0-only as license for all files lacking an explicit license statement. Signed-off-by: Ahmad Fatoum <a.fatoum@pengutronix.de> Link: https://lore.barebox.org/20220103120539.1730644-12-a.fatoum@pengutronix.de Signed-off-by: Sascha Hauer <s.hauer@pengutronix.de>
* graphics_utils: Let fb_open allocate the screenSascha Hauer2015-07-201-1/+1
| | | | | | | | | Allocate the screen dynamically in fb_open. This opens the way to create a fb_create_screen function which takes a struct fb_info * instead of a filename. This is suitable for the framebuffer console which already has a struct fb_info *. Signed-off-by: Sascha Hauer <s.hauer@pengutronix.de>
* gui: Fix typo in function nameSascha Hauer2015-07-151-1/+1
| | | | | | It's a render buffer, not a redering buffer. Signed-off-by: Sascha Hauer <s.hauer@pengutronix.de>
* graphic_utils: Add a common namespace to functionsSascha Hauer2015-07-151-1/+1
| | | | | | | This adds a common namespace to the graphic functions. We use gu_ for graphic_utils. Signed-off-by: Sascha Hauer <s.hauer@pengutronix.de>
* gui: blit the surface on demandJean-Christophe PLAGNIOL-VILLARD2012-10-041-3/+0
| | | | | | | | Do not blit the surface everytime we write an image As we want to able to render multiple image this will cause 1 blit per image; Signed-off-by: Jean-Christophe PLAGNIOL-VILLARD <plagnioj@jcrosoft.com> Signed-off-by: Sascha Hauer <s.hauer@pengutronix.de>
* graphic_utils: introduce common fb_open/closeJean-Christophe PLAGNIOL-VILLARD2012-10-041-6/+2
| | | | | | | To open, memmap, get the fb_info and if needed allocate the offscreen buffer Signed-off-by: Jean-Christophe PLAGNIOL-VILLARD <plagnioj@jcrosoft.com> Signed-off-by: Sascha Hauer <s.hauer@pengutronix.de>
* gui: introduce screen and surface to factorize and simplify codeJean-Christophe PLAGNIOL-VILLARD2012-10-041-15/+19
| | | | | | | | | | Instead of passing hundreds of parameter, just pass the right structure. struct screen represent the screen with a without double buffering. struct surface represent the part of the screen we want to render. Signed-off-by: Jean-Christophe PLAGNIOL-VILLARD <plagnioj@jcrosoft.com> Signed-off-by: Sascha Hauer <s.hauer@pengutronix.de>
* graphic_utils: pass image so we can draw only the visible part of the imageJean-Christophe PLAGNIOL-VILLARD2012-10-041-1/+1
| | | | | | | This is needed if the image is bigger than the screen. Signed-off-by: Jean-Christophe PLAGNIOL-VILLARD <plagnioj@jcrosoft.com> Signed-off-by: Sascha Hauer <s.hauer@pengutronix.de>
* gui: move gui file to include/gui and lib/guiJean-Christophe PLAGNIOL-VILLARD2012-10-041-0/+89
Signed-off-by: Jean-Christophe PLAGNIOL-VILLARD <plagnioj@jcrosoft.com> Signed-off-by: Sascha Hauer <s.hauer@pengutronix.de>