/* * The MIT License (MIT) * * Copyright (c) 2014 Maurits van der Schee * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * * ============================================================================ * Name : 2048.c * Author : Maurits van der Schee * Description : Console version of the game "2048" for GNU/Linux * ============================================================================ */ #include #include #include #include #define SIZE 4 static uint32_t score; static void getColor(uint16_t value, char *color, size_t length) { uint8_t original[] = {8,255,1,255,2,255,3,255,4,255,5,255,6,255,7,255,9,0,10,0,11,0,12,0,13,0,14,0,255,0,255,0}; uint8_t *scheme = original; uint8_t *background = scheme+0; uint8_t *foreground = scheme+1; if (value > 0) while (value >>= 1) { if (background+2=0;t--) { if (array[t]!=0) { if (array[t]!=array[x]) { /* merge is not possible, take next position */ return t+1; } return t; } else { /* we should not slide further, return this one */ if (t==stop) { return t; } } } /* we did not find a */ return x; } static bool slideArray(uint16_t array[SIZE]) { bool success = false; int8_t x,t,stop=0; for (x=0;x0) return false; if (findPairDown(board)) return false; rotateBoard(board); if (findPairDown(board)) ended = false; rotateBoard(board); rotateBoard(board); rotateBoard(board); return ended; } static void addRandom(uint16_t board[SIZE][SIZE]) { int8_t x,y; int16_t r,len=0; uint16_t n,list[SIZE*SIZE][2]; for (x=0;x0) { r = rand()%len; x = list[r][0]; y = list[r][1]; n = ((rand()%10)/9+1)*2; board[x][y]=n; } } static int test(void) { uint16_t array[SIZE]; uint16_t data[] = { 0,0,0,2, 2,0,0,0, 0,0,2,2, 4,0,0,0, 0,2,0,2, 4,0,0,0, 2,0,0,2, 4,0,0,0, 2,0,2,0, 4,0,0,0, 2,2,2,0, 4,2,0,0, 2,0,2,2, 4,2,0,0, 2,2,0,2, 4,2,0,0, 2,2,2,2, 4,4,0,0, 4,4,2,2, 8,4,0,0, 2,2,4,4, 4,8,0,0, 8,0,2,2, 8,4,0,0, 4,0,2,2, 4,4,0,0 }; uint16_t *in,*out; uint16_t t,tests; uint8_t i; bool success = true; tests = (sizeof(data)/sizeof(data[0]))/(2*SIZE); for (t=0;t "); for (i=0;i "); for (i=0;i