#include #include #include #include #include #include #include #include static u32 get_pixel(struct fb_info *info, u32 color) { u32 px; u8 t = (color >> 24) & 0xff; u8 r = (color >> 16) & 0xff; u8 g = (color >> 8 ) & 0xff; u8 b = (color >> 0 ) & 0xff; if (info->grayscale) { px = (r | g | b) ? 0xffffffff : 0x0; return px; } px = (t >> (8 - info->transp.length)) << info->transp.offset | (r >> (8 - info->red.length)) << info->red.offset | (g >> (8 - info->green.length)) << info->green.offset | (b >> (8 - info->blue.length)) << info->blue.offset; return px; } static void memsetw(void *s, u16 c, size_t n) { size_t i; u16* tmp = s; for (i = 0; i < n; i++) *tmp++ = c; } static void memsetl(void *s, u32 c, size_t n) { size_t i; u32* tmp = s; for (i = 0; i < n; i++) *tmp++ = c; } void memset_pixel(struct fb_info *info, void* buf, u32 color, size_t size) { u32 px; u8 *screen = buf; px = get_pixel(info, color); switch (info->bits_per_pixel) { case 8: memset(screen, (uint8_t)px, size); break; case 16: memsetw(screen, (uint16_t)px, size); break; case 32: case 24: memsetl(screen, px, size); break; } } static void get_rgb_pixel(struct fb_info *info, void *adr, u8 *r ,u8 *g, u8 *b) { u32 px; u32 rmask, gmask, bmask; switch (info->bits_per_pixel) { case 16: px = *(u16 *)adr; break; case 32: px = *(u32 *)adr; break; case 8: default: return; } rmask = (0xff >> (8 - info->blue.length)) << info->blue.offset | (0xff >> (8 - info->green.length)) << info->green.offset; gmask = (0xff >> (8 - info->red.length)) << info->red.offset | (0xff >> (8 - info->blue.length)) << info->blue.offset; bmask = (0xff >> (8 - info->red.length)) << info->red.offset | (0xff >> (8 - info->green.length)) << info->green.offset; *r = ((px & ~rmask) >> info->red.offset) << (8 - info->red.length); *g = ((px & ~gmask) >> info->green.offset) << (8 - info->green.length); *b = ((px & ~bmask) >> info->blue.offset) << (8 - info->blue.length); } void set_pixel(struct fb_info *info, void *adr, u32 px) { switch (info->bits_per_pixel) { case 8: break; case 16: *(u16 *)adr = px; break; case 32: *(u32 *)adr = px; break; } } void set_rgb_pixel(struct fb_info *info, void *adr, u8 r, u8 g, u8 b) { u32 px; px = (r >> (8 - info->red.length)) << info->red.offset | (g >> (8 - info->green.length)) << info->green.offset | (b >> (8 - info->blue.length)) << info->blue.offset; set_pixel(info, adr, px); } static u8 alpha_mux(int s, int d, int a) { return (d * a + s * (255 - a)) >> 8; } void set_rgba_pixel(struct fb_info *info, void *adr, u8 r, u8 g, u8 b, u8 a) { u32 px = 0x0; if (!a) return; if (a != 0xff) { if (info->transp.length) { px |= (a >> (8 - info->transp.length)) << info->transp.offset; } else { u8 sr = 0; u8 sg = 0; u8 sb = 0; get_rgb_pixel(info, adr, &sr, &sg, &sb); r = alpha_mux(sr, r, a); g = alpha_mux(sg, g, a); b = alpha_mux(sb, b, a); set_rgb_pixel(info, adr, r, g, b); return; } } px |= (r >> (8 - info->red.length)) << info->red.offset | (g >> (8 - info->green.length)) << info->green.offset | (b >> (8 - info->blue.length)) << info->blue.offset; set_pixel(info, adr, px); } void rgba_blend(struct fb_info *info, struct image *img, void* buf, int height, int width, int startx, int starty, bool is_rgba) { unsigned char *adr; int x, y; int line_length; int img_byte_per_pixel = 3; void *image; if (is_rgba) img_byte_per_pixel++; line_length = info->line_length; for (y = 0; y < height; y++) { adr = buf + (y + starty) * line_length + startx * (info->bits_per_pixel >> 3); image = img->data + (y * img->width *img_byte_per_pixel); for (x = 0; x < width; x++) { uint8_t *pixel = image; if (is_rgba) set_rgba_pixel(info, adr, pixel[0], pixel[1], pixel[2], pixel[3]); else set_rgb_pixel(info, adr, pixel[0], pixel[1], pixel[2]); adr += info->bits_per_pixel >> 3; image += img_byte_per_pixel; } } } int fb_open(const char * fbdev, struct screen *sc, bool offscreen) { int ret; sc->fd = open(fbdev, O_RDWR); if (sc->fd < 0) return sc->fd; sc->fb = memmap(sc->fd, PROT_READ | PROT_WRITE); if (sc->fb == (void *)-1) { ret = -ENOMEM; goto failed_memmap; } ret = ioctl(sc->fd, FBIOGET_SCREENINFO, &sc->info); if (ret) { goto failed_memmap; } sc->s.x = 0; sc->s.y = 0; sc->s.width = sc->info.xres; sc->s.height = sc->info.yres; sc->fbsize = sc->info.line_length * sc->s.height; if (offscreen) { /* Don't fail if malloc fails, just continue rendering directly * on the framebuffer */ sc->offscreenbuf = malloc(sc->fbsize); } return sc->fd; failed_memmap: sc->fb = NULL; close(sc->fd); return ret; } void fb_close(struct screen *sc) { free(sc->offscreenbuf); close(sc->fd); } void screen_blit(struct screen *sc) { if (!sc->offscreenbuf) return; memcpy(sc->fb, sc->offscreenbuf, sc->fbsize); }