#include #include #include #include #include #include #include #include /** * gu_get_pixel_rgb - convert a rgb triplet color to fb format * @info: The framebuffer info to convert the pixel for * @r: red component * @g: green component * @b: blue component * @t: transparent component * * This converts a color to the format suitable for writing directly into * the framebuffer. * * Return: The pixel suitable for the framebuffer */ u32 gu_rgb_to_pixel(struct fb_info *info, u8 r, u8 g, u8 b, u8 t) { u32 px; px = (t >> (8 - info->transp.length)) << info->transp.offset | (r >> (8 - info->red.length)) << info->red.offset | (g >> (8 - info->green.length)) << info->green.offset | (b >> (8 - info->blue.length)) << info->blue.offset; return px; } /** * gu_hex_to_pixel - convert a 32bit color to fb format * @info: The framebuffer info to convert the pixel for * @color: The color in 0xttrrggbb format * * This converts a color in 0xttrrggbb format to the format * suitable for writing directly into the framebuffer. * * Return: The pixel suitable for the framebuffer */ u32 gu_hex_to_pixel(struct fb_info *info, u32 color) { u32 px; u8 t = (color >> 24) & 0xff; u8 r = (color >> 16) & 0xff; u8 g = (color >> 8 ) & 0xff; u8 b = (color >> 0 ) & 0xff; if (info->grayscale) { px = (r | g | b) ? 0xffffffff : 0x0; return px; } return gu_rgb_to_pixel(info, r, g, b, t); } static void memsetw(void *s, u16 c, size_t n) { size_t i; u16* tmp = s; for (i = 0; i < n; i++) *tmp++ = c; } static void memsetl(void *s, u32 c, size_t n) { size_t i; u32* tmp = s; for (i = 0; i < n; i++) *tmp++ = c; } void gu_memset_pixel(struct fb_info *info, void* buf, u32 color, size_t size) { u32 px; u8 *screen = buf; px = gu_hex_to_pixel(info, color); switch (info->bits_per_pixel) { case 8: memset(screen, (uint8_t)px, size); break; case 16: memsetw(screen, (uint16_t)px, size); break; case 32: case 24: memsetl(screen, px, size); break; } } static void get_rgb_pixel(struct fb_info *info, void *adr, u8 *r ,u8 *g, u8 *b) { u32 px; u32 rmask, gmask, bmask; switch (info->bits_per_pixel) { case 16: px = *(u16 *)adr; break; case 32: px = *(u32 *)adr; break; case 8: default: return; } rmask = (0xff >> (8 - info->blue.length)) << info->blue.offset | (0xff >> (8 - info->green.length)) << info->green.offset; gmask = (0xff >> (8 - info->red.length)) << info->red.offset | (0xff >> (8 - info->blue.length)) << info->blue.offset; bmask = (0xff >> (8 - info->red.length)) << info->red.offset | (0xff >> (8 - info->green.length)) << info->green.offset; *r = ((px & ~rmask) >> info->red.offset) << (8 - info->red.length); *g = ((px & ~gmask) >> info->green.offset) << (8 - info->green.length); *b = ((px & ~bmask) >> info->blue.offset) << (8 - info->blue.length); } void gu_set_pixel(struct fb_info *info, void *adr, u32 px) { switch (info->bits_per_pixel) { case 8: *(u8 *)adr = px & 0xff; break; case 16: *(u16 *)adr = px & 0xffff; break; case 32: *(u32 *)adr = px; break; } } void gu_set_rgb_pixel(struct fb_info *info, void *adr, u8 r, u8 g, u8 b) { u32 px; px = (r >> (8 - info->red.length)) << info->red.offset | (g >> (8 - info->green.length)) << info->green.offset | (b >> (8 - info->blue.length)) << info->blue.offset; gu_set_pixel(info, adr, px); } static u8 alpha_mux(int s, int d, int a) { return (d * a + s * (255 - a)) >> 8; } void gu_invert_area(struct fb_info *info, void *buf, int startx, int starty, int width, int height) { unsigned char *adr; int x, y; int line_length; int bpp = info->bits_per_pixel >> 3; line_length = info->line_length; for (y = starty; y < starty + height; y++) { adr = buf + line_length * y + startx * bpp; for (x = 0; x < width * bpp; x++) { *adr++ ^= 0xff; } } } void gu_set_rgba_pixel(struct fb_info *info, void *adr, u8 r, u8 g, u8 b, u8 a) { u32 px = 0x0; if (!a) return; if (a != 0xff) { if (info->transp.length) { px |= (a >> (8 - info->transp.length)) << info->transp.offset; } else { u8 sr = 0; u8 sg = 0; u8 sb = 0; get_rgb_pixel(info, adr, &sr, &sg, &sb); r = alpha_mux(sr, r, a); g = alpha_mux(sg, g, a); b = alpha_mux(sb, b, a); gu_set_rgb_pixel(info, adr, r, g, b); return; } } px |= (r >> (8 - info->red.length)) << info->red.offset | (g >> (8 - info->green.length)) << info->green.offset | (b >> (8 - info->blue.length)) << info->blue.offset; gu_set_pixel(info, adr, px); } void gu_rgba_blend(struct fb_info *info, struct image *img, void* buf, int height, int width, int startx, int starty, bool is_rgba) { unsigned char *adr; int x, y; int line_length; int img_byte_per_pixel = 3; void *image; if (is_rgba) img_byte_per_pixel++; line_length = info->line_length; for (y = 0; y < height; y++) { adr = buf + (y + starty) * line_length + startx * (info->bits_per_pixel >> 3); image = img->data + (y * img->width *img_byte_per_pixel); for (x = 0; x < width; x++) { uint8_t *pixel = image; if (is_rgba) gu_set_rgba_pixel(info, adr, pixel[0], pixel[1], pixel[2], pixel[3]); else gu_set_rgb_pixel(info, adr, pixel[0], pixel[1], pixel[2]); adr += info->bits_per_pixel >> 3; image += img_byte_per_pixel; } } } struct screen *fb_create_screen(struct fb_info *info) { struct screen *sc; if (!info->xres || !info->yres || !info->line_length || !info->screen_base) return ERR_PTR(-EINVAL); sc = xzalloc(sizeof(*sc)); sc->s.x = 0; sc->s.y = 0; sc->s.width = info->xres; sc->s.height = info->yres; sc->fbsize = info->line_length * sc->s.height; sc->fb = info->screen_base; sc->info = info; return sc; } struct screen *fb_open(const char * fbdev) { int fd, ret; struct fb_info *info; struct screen *sc; fd = open(fbdev, O_RDWR); if (fd < 0) return ERR_PTR(fd); ret = ioctl(fd, FBIOGET_SCREENINFO, &info); if (ret) { goto failed_screeninfo; } sc = fb_create_screen(info); if (IS_ERR(sc)) { ret = PTR_ERR(sc); goto failed_screeninfo; } sc->fd = fd; return sc; failed_screeninfo: close(fd); return ERR_PTR(ret); } void fb_close(struct screen *sc) { if (sc->fd > 0) close(sc->fd); free(sc); } void gu_screen_blit_area(struct screen *sc, int startx, int starty, int width, int height) { struct fb_info *info = sc->info; int bpp = info->bits_per_pixel >> 3; if (info->screen_base_shadow) { int y; void *fb = info->screen_base + starty * sc->info->line_length + startx * bpp; void *fboff = info->screen_base_shadow + starty * sc->info->line_length + startx * bpp; for (y = starty; y < starty + height; y++) { memcpy(fb, fboff, width * bpp); fb += sc->info->line_length; fboff += sc->info->line_length; } } } void gu_screen_blit(struct screen *sc) { struct fb_info *info = sc->info; if (info->screen_base_shadow) memcpy(info->screen_base, info->screen_base_shadow, sc->fbsize); } void gu_fill_rectangle(struct screen *sc, int x1, int y1, int x2, int y2, u8 r, u8 g, u8 b, u8 a) { int y; void *buf = gui_screen_render_buffer(sc); x1 = max(0, x1); y1 = max(0, y1); x2 = (x2 < 0) ? sc->info->xres - 1 : x2; y2 = (y2 < 0) ? sc->info->yres - 1 : y2; if (x2 < x1) swap(x1, x2); if (y2 < y1) swap(y1, y2); for(y = y1; y <= y2; y++) { int x; unsigned char *pixel = buf + y * sc->info->line_length + x1 * (sc->info->bits_per_pixel / 8); for(x = x1; x <= x2; x++) { gu_set_rgba_pixel(sc->info, pixel, r, g, b, a); pixel += sc->info->bits_per_pixel / 8; } } }