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+========================
+SoundWire Error Handling
+========================
+
+The SoundWire PHY was designed with care and errors on the bus are going to
+be very unlikely, and if they happen it should be limited to single bit
+errors. Examples of this design can be found in the synchronization
+mechanism (sync loss after two errors) and short CRCs used for the Bulk
+Register Access.
+
+The errors can be detected with multiple mechanisms:
+
+1. Bus clash or parity errors: This mechanism relies on low-level detectors
+ that are independent of the payload and usages, and they cover both control
+ and audio data. The current implementation only logs such errors.
+ Improvements could be invalidating an entire programming sequence and
+ restarting from a known position. In the case of such errors outside of a
+ control/command sequence, there is no concealment or recovery for audio
+ data enabled by the SoundWire protocol, the location of the error will also
+ impact its audibility (most-significant bits will be more impacted in PCM),
+ and after a number of such errors are detected the bus might be reset. Note
+ that bus clashes due to programming errors (two streams using the same bit
+ slots) or electrical issues during the transmit/receive transition cannot
+ be distinguished, although a recurring bus clash when audio is enabled is a
+ indication of a bus allocation issue. The interrupt mechanism can also help
+ identify Slaves which detected a Bus Clash or a Parity Error, but they may
+ not be responsible for the errors so resetting them individually is not a
+ viable recovery strategy.
+
+2. Command status: Each command is associated with a status, which only
+ covers transmission of the data between devices. The ACK status indicates
+ that the command was received and will be executed by the end of the
+ current frame. A NAK indicates that the command was in error and will not
+ be applied. In case of a bad programming (command sent to non-existent
+ Slave or to a non-implemented register) or electrical issue, no response
+ signals the command was ignored. Some Master implementations allow for a
+ command to be retransmitted several times. If the retransmission fails,
+ backtracking and restarting the entire programming sequence might be a
+ solution. Alternatively some implementations might directly issue a bus
+ reset and re-enumerate all devices.
+
+3. Timeouts: In a number of cases such as ChannelPrepare or
+ ClockStopPrepare, the bus driver is supposed to poll a register field until
+ it transitions to a NotFinished value of zero. The MIPI SoundWire spec 1.1
+ does not define timeouts but the MIPI SoundWire DisCo document adds
+ recommendation on timeouts. If such configurations do not complete, the
+ driver will return a -ETIMEOUT. Such timeouts are symptoms of a faulty
+ Slave device and are likely impossible to recover from.
+
+Errors during global reconfiguration sequences are extremely difficult to
+handle:
+
+1. BankSwitch: An error during the last command issuing a BankSwitch is
+ difficult to backtrack from. Retransmitting the Bank Switch command may be
+ possible in a single segment setup, but this can lead to synchronization
+ problems when enabling multiple bus segments (a command with side effects
+ such as frame reconfiguration would be handled at different times). A global
+ hard-reset might be the best solution.
+
+Note that SoundWire does not provide a mechanism to detect illegal values
+written in valid registers. In a number of cases the standard even mentions
+that the Slave might behave in implementation-defined ways. The bus
+implementation does not provide a recovery mechanism for such errors, Slave
+or Master driver implementers are responsible for writing valid values in
+valid registers and implement additional range checking if needed.