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path: root/drivers/gpu/drm/i915/intel_uc.c
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Diffstat (limited to 'drivers/gpu/drm/i915/intel_uc.c')
-rw-r--r--drivers/gpu/drm/i915/intel_uc.c116
1 files changed, 116 insertions, 0 deletions
diff --git a/drivers/gpu/drm/i915/intel_uc.c b/drivers/gpu/drm/i915/intel_uc.c
new file mode 100644
index 000000000000..c46bc8594f22
--- /dev/null
+++ b/drivers/gpu/drm/i915/intel_uc.c
@@ -0,0 +1,116 @@
+/*
+ * Copyright © 2016 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ */
+
+#include "i915_drv.h"
+#include "intel_uc.h"
+
+void intel_uc_init_early(struct drm_i915_private *dev_priv)
+{
+ mutex_init(&dev_priv->guc.send_mutex);
+}
+
+/*
+ * Read GuC command/status register (SOFT_SCRATCH_0)
+ * Return true if it contains a response rather than a command
+ */
+static bool intel_guc_recv(struct intel_guc *guc, u32 *status)
+{
+ struct drm_i915_private *dev_priv = guc_to_i915(guc);
+
+ u32 val = I915_READ(SOFT_SCRATCH(0));
+ *status = val;
+ return INTEL_GUC_RECV_IS_RESPONSE(val);
+}
+
+int intel_guc_send(struct intel_guc *guc, const u32 *action, u32 len)
+{
+ struct drm_i915_private *dev_priv = guc_to_i915(guc);
+ u32 status;
+ int i;
+ int ret;
+
+ if (WARN_ON(len < 1 || len > 15))
+ return -EINVAL;
+
+ mutex_lock(&guc->send_mutex);
+ intel_uncore_forcewake_get(dev_priv, FORCEWAKE_ALL);
+
+ dev_priv->guc.action_count += 1;
+ dev_priv->guc.action_cmd = action[0];
+
+ for (i = 0; i < len; i++)
+ I915_WRITE(SOFT_SCRATCH(i), action[i]);
+
+ POSTING_READ(SOFT_SCRATCH(i - 1));
+
+ I915_WRITE(GUC_SEND_INTERRUPT, GUC_SEND_TRIGGER);
+
+ /*
+ * Fast commands should complete in less than 10us, so sample quickly
+ * up to that length of time, then switch to a slower sleep-wait loop.
+ * No inte_guc_send command should ever take longer than 10ms.
+ */
+ ret = wait_for_us(intel_guc_recv(guc, &status), 10);
+ if (ret)
+ ret = wait_for(intel_guc_recv(guc, &status), 10);
+ if (status != INTEL_GUC_STATUS_SUCCESS) {
+ /*
+ * Either the GuC explicitly returned an error (which
+ * we convert to -EIO here) or no response at all was
+ * received within the timeout limit (-ETIMEDOUT)
+ */
+ if (ret != -ETIMEDOUT)
+ ret = -EIO;
+
+ DRM_WARN("INTEL_GUC_SEND: Action 0x%X failed;"
+ " ret=%d status=0x%08X response=0x%08X\n",
+ action[0], ret, status, I915_READ(SOFT_SCRATCH(15)));
+
+ dev_priv->guc.action_fail += 1;
+ dev_priv->guc.action_err = ret;
+ }
+ dev_priv->guc.action_status = status;
+
+ intel_uncore_forcewake_put(dev_priv, FORCEWAKE_ALL);
+ mutex_unlock(&guc->send_mutex);
+
+ return ret;
+}
+
+int intel_guc_sample_forcewake(struct intel_guc *guc)
+{
+ struct drm_i915_private *dev_priv = guc_to_i915(guc);
+ u32 action[2];
+
+ action[0] = INTEL_GUC_ACTION_SAMPLE_FORCEWAKE;
+ /* WaRsDisableCoarsePowerGating:skl,bxt */
+ if (!intel_enable_rc6() || NEEDS_WaRsDisableCoarsePowerGating(dev_priv))
+ action[1] = 0;
+ else
+ /* bit 0 and 1 are for Render and Media domain separately */
+ action[1] = GUC_FORCEWAKE_RENDER | GUC_FORCEWAKE_MEDIA;
+
+ return intel_guc_send(guc, action, ARRAY_SIZE(action));
+}
+