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From 464d0d3e0e19f3463ff3c3145dd479a938eec9f4 Mon Sep 17 00:00:00 2001
From: Robert Schwebel <r.schwebel@pengutronix.de>
Date: Fri, 17 Jun 2011 19:20:39 +0200
Subject: [PATCH 03/10] frodo: change more UBYTEs into int8

This was obviously started but not done in all places.

Signed-off-by: Robert Schwebel <r.schwebel@pengutronix.de>
---
 Src/C64.h          |    2 +-
 Src/Display_svga.i |   10 +++++-----
 2 files changed, 6 insertions(+), 6 deletions(-)

diff --git a/Src/C64.h b/Src/C64.h
index 83d8d16..0870c24 100644
--- a/Src/C64.h
+++ b/Src/C64.h
@@ -131,7 +131,7 @@ private:
 	struct IOStdReq *game_io;
 	struct GamePortTrigger game_trigger;
 	struct InputEvent game_event;
-	UBYTE joy_state;				// Current state of joystick
+	int8 joy_state;				// Current state of joystick
 	bool game_open, port_allocated;	// Flags: gameport.device opened, game port allocated
 #endif
 
diff --git a/Src/Display_svga.i b/Src/Display_svga.i
index 29f0874..37f2194 100644
--- a/Src/Display_svga.i
+++ b/Src/Display_svga.i
@@ -137,7 +137,7 @@ static int keystate[256];
 static int f11pressed = 0, f12pressed = 0, quit = 0;
 static int joystate = 0xFF;
 static int numlock = 0;
-static UBYTE rev_matrix[8], key_matrix[8];
+static int8 rev_matrix[8], key_matrix[8];
 
 /*
   C64 keyboard matrix:
@@ -487,9 +487,9 @@ void C64Display::Update(void)
 }
 
 
-UBYTE *C64Display::BitmapBase(void)
+int8 *C64Display::BitmapBase(void)
 {
-       return (UBYTE *)bufmem;
+       return (int8 *)bufmem;
 }
 
 
@@ -499,7 +499,7 @@ int C64Display::BitmapXMod(void)
 }
 
 
-void C64Display::PollKeyboard(UBYTE *CIA_key_matrix, UBYTE *CIA_rev_matrix, UBYTE *joystick)
+void C64Display::PollKeyboard(int8 *CIA_key_matrix, int8 *CIA_rev_matrix, int8 *joystick)
 {
     keyboard_update();
     *joystick = joystate;
@@ -534,7 +534,7 @@ static int colorval(int v)
        return ((v & 255)*0x01010101) >> 26;
 }
 
-void C64Display::InitColors(UBYTE *colors)
+void C64Display::InitColors(int8 *colors)
 {
        int i;
 
-- 
1.7.5.3