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path: root/src/mesa/drivers/dri/nouveau
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* meta: Split _swrast_BlitFramebuffer out of the meta blit path.Kenneth Graunke2014-05-231-1/+1
* mesa: Add a texUnit parameter to dd_function_table::BindTextureFredrik Höglund2014-05-021-4/+4
* mesa: Replace use of _ReallyEnabled as a boolean with use of _Current.Eric Anholt2014-04-306-8/+8
* mesa: Drop _EnabledUnits.Eric Anholt2014-04-302-3/+3
* drivers/dri: cleanup dri extension instantiationEmil Velikov2014-04-282-4/+6
* tnl: Merge _tnl_vbo_draw_prims() into _tnl_draw_prims().Iago Toral Quiroga2014-04-081-3/+3
* nouveau: don't assume libdrm include prefixJonathan Gray2014-03-201-1/+1
* nouveau: there may not have been a texture if the fbo was incompleteIlia Mirkin2014-03-191-1/+2
* nouveau: add forgotten GL_COMPRESSED_INTENSITY to texture format listIlia Mirkin2014-03-191-0/+1
* mesa: rename MESA_FORMAT_X8Z24_UNORM -> MESA_FORMAT_X8_UINT_Z24_UNORMBrian Paul2014-03-101-1/+1
* mesa: allow buffers to be mapped multiple timesMarek Olšák2014-02-251-13/+15
* mesa: add storage flags parameter to Driver.BufferDataMarek Olšák2014-02-251-1/+2
* drivers/dri: explicitly set __DRI2flushExtension membersEmil Velikov2014-02-231-3/+4
* nouveau: fix chipset checks for nv1a by using the oclass insteadIlia Mirkin2014-02-133-7/+8
* dri/nouveau: Pass the API into _mesa_initialize_contextEmil Velikov2014-02-116-10/+16
* mesa: Fix MESA_FORMAT_Z24_UNORM_S8_UINT vs. X8_UINT mix-up.Kenneth Graunke2014-02-091-4/+4
* mesa: remove target param from ctx->Driver.TexParameter()Brian Paul2014-02-021-1/+1
* nouveau: Use gl_constants::MinMapBufferAlignment as the alignment in nouveau_...Siavash Eliasi2014-01-291-1/+2
* mesa: Change many Type P MESA_FORMATs to meet naming specMark Mueller2014-01-2711-78/+78
* mesa: Change many Type A MESA_FORMATs to meet naming standardMark Mueller2014-01-2712-52/+52
* mesa: Rename 4 color component unsigned byte MESA_FORMATsMark Mueller2014-01-2717-60/+60
* mesa: change gl_format to mesa_formatMark Mueller2014-01-2711-21/+21
* mesa: GL_EXT_framebuffer_blit is not optionalIan Romanick2014-01-271-1/+0
* mesa: Convert gl_context::Viewport to gl_context::ViewportArrayCourtney Goeltzenleuchter2014-01-202-3/+3
* nouveau: add framebuffer validation callbackIlia Mirkin2014-01-152-0/+52
* mesa: replace ctx->Const.{Vertex,Fragment,Geomtery}Program with an array.Paul Berry2014-01-093-3/+3
* mesa: GL_EXT_packed_depth_stencil is not optionalIan Romanick2013-12-201-1/+0
* dri_util: Don't assume __DRIcontext->driverPrivate is a gl_contextKristian Høgsberg2013-12-131-0/+2
* mesa: add indirect drawing buffer parameter to draw functionsChristoph Bumiller2013-11-251-5/+8
* mesa/dri: Move context flag validation down into the driversIan Romanick2013-11-071-3/+4
* mesa/dri: Add basic plumbing for GLX_ARB_robustness reset notification strategyIan Romanick2013-11-072-1/+8
* nouveau: Use _NEW_SCISSOR instead of hooking through dd_function_tableIan Romanick2013-11-051-7/+3
* nouveau: Use _NEW_VIEWPORT instead of hooking through dd_function_tableIan Romanick2013-11-051-14/+3
* dri/nouveau: Fix nouveau_init_screen2 breakage.Francisco Jerez2013-11-041-16/+15
* nouveau: Build the driver into the shared mesa_dri_drivers.so.Eric Anholt2013-10-243-19/+20
* dri: Move API version validation into dri/common.Eric Anholt2013-10-102-23/+12
* dri/nouveau: add AllocTextureImageBuffer implementationIlia Mirkin2013-10-061-0/+9
* mesa/drivers: drop HAVE_*_DRI from individual makefilesEmil Velikov2013-10-011-3/+0
* mesa: Use -Bsymbolic in the linker to locally resolve Mesa-internal symbols.Eric Anholt2013-09-231-1/+1
* mesa: default DEPTH_TEXTURE_MODE should be RED in the core profileMarek Olšák2013-07-301-1/+1
* mesa: GL_NV_blend_square is not optionalIan Romanick2013-06-281-1/+0
* mesa: GL_EXT_fog_coord is not optionalIan Romanick2013-06-281-1/+0
* mesa: GL_EXT_secondary_color is not optionalIan Romanick2013-06-281-1/+0
* mesa: GL_EXT_framebuffer_object is not optionalIan Romanick2013-06-281-1/+0
* mesa: Make FinishRenderTexture just take the renderbuffer being finished.Eric Anholt2013-05-171-2/+2
* mesa: Track the TexImage being rendered to in the gl_renderbuffer.Eric Anholt2013-05-171-2/+1
* nouveau: Use accessor for stencil reference valuesChris Forbes2013-05-152-2/+5
* mesa: move max texture image unit constants to gl_program_constantsMarek Olšák2013-05-113-3/+3
* mesa: Make Mesa core set up wrapped texture renderbuffer state.Eric Anholt2013-05-061-18/+0
* mesa: Make core Mesa allocate the texture renderbuffer wrapper.Eric Anholt2013-05-061-10/+0